
Mediemonde
The Archetypes
Here are the different Archetypes accessible to Players for the creation of their Character :
Scout :
Required Minimum :
Agility : 6, Rapidity : 6, Perception : 5, Empathy : 5
30 residual Points of Characteristics. No Mental Characteristic superior to 3
Tracking (+5), Knowledge Nature (+3), Athletics (+4)
17 residual points of Skills
Stevedore :
Required Minimum :
Strength : 8, Constitution : 7, Endurance : 7
30 residual Points of Characteristics. No Mental Characteristic superior to 3
Lifting (+5), Knowledge Streets (+3), Hand-to-Hand (+4)
17 residual points of Skills
Alchemist :
Required Minimum :
Instruction : 6, Memory : 6, Endurance : 4, Dexterity : 6
30 residual Points of Characteristics. Strength, Agility, Beauty never superior to 3 at the beginning.
Chemistry (+6), Knowledge Nature (+2), Antique Languages (+4)
17 residual points of Skills
Scribe :
Required Minimum :
Instruction : 5, Memory : 4, Equilibrium : 4, Empathy : 4, Intuition : 5
30 residual Points of Characteristics. Strength never superior to 2 at the beginning
Antique Language (+6), Writing (+5), Nobility or Heraldry (+1)
17 residual points of Skills
Footpad :
Required Minimum :
Charisma : 6, Perception : 6, Rapidity : 5, Dexterity : 5
30 residual Points of Characteristics. Instruction never superior to 2 at the beginning
Pickpocket (+5), Search (+3), Knowledge Streets (+3)
17 residual points of Skills
Hawker/Pedlar :
Required Minimum :
Charisma : 7, Beauty : 5, Memory : 5, Instruction : 5
30 residual Points of Characteristicss. Agility, Endurance, Rapidity never superior to 3 at the beginning
Estimate (+5), Orientation (+3), Dagger (One-Handed Weapons) (+4)
7 residual points of Skills
Woodcutter :
Required Minimum :
Strength : 7, Constitution : 5, Endurance : 5, Empathy : 5
30 residual Points of Characteristics. Instruction never superior to2,
other Mental Characteristics never superior to 4 at the beginning
Knowledge Nature (+5), Hand-to-Hand (+3), Tracking (+4)
17 residual points of Skills
Apothecary :
Required Minimum :
Instruction : 6, Intuition : 6, Rapidity : 5, Empathy : 5
30 residual Points of Characteristics. No Physical Characteristic superior to 3
Knowledge Nature (+2), Medicine (+3), Chemistry (+2), Philters and Ointments (+4)
17 residual points of Skills
Juggler/Tumbler :
Required Minimum :
Agility : 6, Charisma : 6, Rapidity : 5, Endurance : 5
30 residual Points of Characteristics. Instruction and Equilibrium never superior to2 at the beginning
Acrobatics (+5), Juggling (+3), Medicine (+4)
17 residual points of Skills
Hunter :
Required Minimum :
Perception : 8, Empathy : 5, Endurance : 4, Memory : 4
30 residual Points of Characteristics. No Mental Characteristic superior to 3 at the beginning
Knowledge Nature (+2), Orientation (+2), Tracking (+5), Traps (+2)
17 residual points of Skills
Weaver :
Required Minimum :
Dexterity : 6, Rapidity : 6, Equilibrium : 5, Empathy : 5
33 residual Points of Characteristics. Strength and Agility never superior to 2 at the beginning
Handicraft (Weaving) (+5), Do-It-Yourself (+4), Writing (+1), Nobility (+1)
20 residual points of Skills
Baker :
Required Minimum :
Constitution : 6, Endurance : 6, Dexterity : 5, Equilibrium : 5
33 residual Points of Characteristics. Instruction and Charisma never superior to 2 at the beginning
Handicraft (Cooking) (+5), Gambling (+3), Athletics (+4)
20 residual points of Skills
Miller :
Required Minimum :
Strength : 6, Constitution : 6, Endurance : 5, Agility : 5
33 residual Points of Characteristics. No Mental Characteristic superior to 3
Lifting (+3), Athletics (+4), Knowledge Nature (+5)
20 residual points of Skills
Hangman :
Required Minimum :
Strength : 6, Endurance : 6, Constitution : 5, Charisma : 5
30 residual Points of Characteristics. Instruction and Equilibrium never superior to 2 at the beginning
Torture (+4), Hunting (+3), Knowledge Streets (+1), Athletics (+1), Lifting (+1)
17 residual points of Skills
Beggar :
Required Minimum :
Charisma : 4, Endurance : 5, Perception : 5, Equilibrium : 5
33 residual Points of Characteristics. Instruction and Constitution never superior to 2 at the beginning
Orientation (+4), Hunting (+3), Knowledge Streets (+4), Pickpocket (+1)
20 residual points of Skills
Other questions about Archetypes? Send us an e-mail!