Mediemonde

 


The Archetypes

Here are the different Archetypes accessible to Players for the creation of their Character :

Scout : 

Required Minimum : 

Agility : 6, Rapidity : 6, Perception : 5, Empathy : 5

30 residual Points of Characteristics. No Mental Characteristic superior to 3

 

Tracking (+5), Knowledge Nature (+3), Athletics (+4)

17 residual points of Skills

 

Stevedore : 

Required Minimum : 

Strength :  8, Constitution : 7, Endurance : 7

30 residual Points of Characteristics. No Mental Characteristic superior to 3

 

Lifting (+5), Knowledge Streets (+3), Hand-to-Hand (+4)

17 residual points of Skills

 

Alchemist : 

Required Minimum : 

Instruction : 6, Memory : 6, Endurance : 4, Dexterity : 6

30 residual Points of Characteristics. Strength, Agility, Beauty never superior to 3 at the beginning.

 

Chemistry (+6), Knowledge Nature (+2), Antique Languages (+4)

17 residual points of Skills

 

Scribe :

Required Minimum : 

Instruction : 5, Memory : 4, Equilibrium : 4, Empathy : 4, Intuition : 5

30 residual Points of Characteristics. Strength never superior to 2 at the beginning

 

Antique Language (+6), Writing (+5), Nobility or Heraldry (+1)

17 residual points of Skills

 

Footpad : 

Required Minimum : 

Charisma : 6, Perception : 6, Rapidity : 5, Dexterity : 5

30 residual Points of Characteristics. Instruction never superior to 2 at the beginning

 

Pickpocket (+5), Search (+3), Knowledge Streets (+3) 

17 residual points of Skills

 

Hawker/Pedlar : 

Required Minimum : 

Charisma : 7, Beauty : 5, Memory : 5, Instruction : 5

30 residual Points of Characteristicss. Agility, Endurance, Rapidity never superior to 3 at the beginning

 

Estimate (+5), Orientation (+3), Dagger (One-Handed Weapons) (+4) 

7 residual points of Skills

 

Woodcutter :

Required Minimum : 

Strength : 7, Constitution : 5, Endurance : 5,  Empathy : 5

30 residual Points of Characteristics.  Instruction never superior to2, 

other Mental Characteristics never superior to 4 at the beginning

 

Knowledge Nature (+5),  Hand-to-Hand (+3),  Tracking (+4)

17 residual points of Skills

 

Apothecary :

Required Minimum : 

Instruction : 6, Intuition : 6, Rapidity : 5, Empathy : 5

30 residual Points of Characteristics. No Physical Characteristic superior to 3

 

Knowledge Nature (+2), Medicine (+3), Chemistry (+2), Philters and Ointments (+4)

17 residual points of Skills

 

Juggler/Tumbler :

Required Minimum : 

Agility : 6, Charisma : 6, Rapidity : 5, Endurance : 5

30 residual Points of Characteristics.  Instruction and Equilibrium never superior to2 at the beginning

 

Acrobatics (+5), Juggling (+3), Medicine (+4)

17 residual points of Skills

 

Hunter :

Required Minimum : 

Perception : 8, Empathy : 5, Endurance : 4, Memory : 4

30 residual Points of Characteristics. No Mental Characteristic superior to 3 at the beginning

 

Knowledge Nature (+2), Orientation (+2), Tracking (+5), Traps (+2)

17 residual points of Skills

 

Weaver : 

Required Minimum : 

Dexterity : 6, Rapidity : 6, Equilibrium : 5, Empathy : 5

33 residual Points of Characteristics. Strength and Agility never superior to 2 at the beginning

 

Handicraft (Weaving) (+5), Do-It-Yourself (+4), Writing (+1), Nobility (+1)

20 residual points of Skills

 

Baker : 

Required Minimum : 

Constitution : 6, Endurance : 6, Dexterity : 5, Equilibrium : 5

33 residual Points of Characteristics. Instruction and Charisma never superior to 2 at the beginning

 

Handicraft (Cooking) (+5), Gambling (+3), Athletics (+4)

20 residual points of Skills

 

Miller : 

Required Minimum : 

Strength : 6, Constitution : 6, Endurance : 5, Agility : 5

33  residual Points of Characteristics. No Mental Characteristic superior to 3

 

Lifting (+3), Athletics (+4), Knowledge Nature (+5)

20 residual points of Skills

 

Hangman : 

Required Minimum : 

Strength : 6, Endurance : 6, Constitution : 5, Charisma : 5

30 residual Points of Characteristics.  Instruction and Equilibrium never superior to 2 at the beginning

 

Torture (+4), Hunting (+3), Knowledge Streets (+1), Athletics (+1), Lifting (+1)

17 residual points of Skills

 

 

Beggar : 

Required Minimum : 

Charisma : 4, Endurance : 5, Perception : 5, Equilibrium : 5

33 residual Points of Characteristics.  Instruction and Constitution never superior to 2 at the beginning

 

Orientation (+4), Hunting (+3), Knowledge Streets (+4), Pickpocket (+1)

20 residual points of Skills

Other questions about Archetypes? Send us an e-mail!